Unity Rigidbody2d Velocity

/r/Unity2D is a subreddit for news, tutorials, feedback, resources, and conversations related to 2D or 2. Correct, these settings from the Animate component of the GameObject your animation script is attached to will do this. The error you are getting is probably not in that line of code, but somewhere above. velocity, tu dois utiliser GetComponent(). addforce (new vector2 (100, 100), forcemode2d. Construct your game in a flash with drag and drop and give it life with our exclusive auto physicalization and sprite or skeletal animation. For some reason your suggested change could not be submitted. This Tutorial is for Unity 5. Read the release notes below for details. Unity 2D Arkanoid Tutorial. 5f, rigidbody2D. AndroidやiOS向けアプリを簡単に作れるゲーム開発環境Unity(ユニティ)の使い方を、チュートリアル方式で一緒に学びましょう! 2015 - 06 - 15 【Unity8】ユニティちゃんがジャンプ!Input. I tried storing GetComponent(). Well I don’t see any groundcheck assigned (it’s says none in unity) and i don’t see any transform who could be the groundcheck in your scene and in the hierarchy. Our game will have a single scene where we will implement a multiplayer Space Shooter. It is important to keep your items organized, and now is a good time to organize your Hierarchy. velocity = new Vector2(0. Everything will be explained step-by-step so everyone can understand it. Сделав объекты меньше вы сталкиваетесь с проблемой что физика считается для. velocity then subtract it from my jump force. Сделав объекты меньше вы сталкиваетесь с проблемой что физика считается для. There are many different ways to move a character in a. The units are often thought of as metres but could be millimetres or light years. I tried storing GetComponent(). Au lieu d'utiliser rigidbody2D. At least kalo googling "top 3 game engine 2015" pasti nampang ini game engine :D. We need a way to make the player move in such a way that it reacts properly. Audio/Scripting: An optimization was reverted while fixing (739224) and (761360. Then in your jump script, you have to say. Instantiate で生成した GameObjectにアタッチしている Script に引数を渡す方法を紹介したいと思います。 例えば、自機から発射されるShotプレハブにShot. We use cookies for various purposes including analytics. rigidbody2d. Sometimes it doesn’t seem to not work the way it’s supposed to, although these problems are mostly caused by wrong parameter values and settings. The Unity 5. Unity:物理挙動(Rigidbody2D) Velocity Rigidbody2Dが持つ、速度(velocity)を表すプロパティです。 オブジェクトを外側から動かすのではなく、オブジェクト自体に速度を持たせて内部で自動移動 するように設定させることが出来ます。. velocity, tu dois utiliser GetComponent(). You can make prefabs for different game objects. 1:00 Adding a CircleCollider2D, Rigidbody2D. Join GitHub today. Here is a preview of the final game: Foreword. velocity = new Vector2 (rigidbody2D. using UnityEngine; using UnityEngine. Rigidbody2D ballRigidbody2D; CircleCollider2D ballCircleCollider2D; [ Header ( "水平速度" )] public ballCircleCollider2D. However, I don’t know how to use rigidbody2D. That's really annoying. addforce (new vector2 (100, 100), forcemode2d. So the code used. impulse); what happens object start moving in diagonal fashion, given enough bounces, velocity goes alternating. Rigidbody2D. Objective The main objective of this blog post is to explain on how to reflect any game object when it collides. 0f3 however I have gone this far and it is too difficult to start over! :slight_smile: Expected Behavior: Random movement with the addition of tweak on velocity Steps to Repro…. Construct your game in a flash with drag and drop and give it life with our exclusive auto physicalization and sprite or skeletal animation. Alternatively you could add tags to the three rings, use raycast all, and check the tags of all hit colliders to decide which one was hit first. y = speed; The above C# code won't show any syntax error. Translate and Rigidbody (Physics movement). y not working gbstack 01/24/2014 0 Comments I'm really new to Unity and want to add a sprite and move it by press "left" and "right" key. velocity = new Vector2 Creating a game in unity will it work for all platforms?. Nesse tutorial aprenderá como adicionar os inimigos da sua fase com animação, ataques e movimentos. げーむくりえいたー。 顔は濃いが存在の薄さに悩んでいる。 後輩から教えてもらった、hrt原則の偉大さに感銘をうけている泣. CS0120 an object reference is required for the non static field, method or property "Rigidbody2D. Read the release notes below for details. Jack NelsonGD 50,422 views. And thank you for taking the time to help us improve the quality of Unity Documentation. For full android game click on the link below :. CenterOfMass the inertia value will be calculated incorrectly which can cause. The goal is to move your lightcycle in a way that traps the other player, kinda like a multiplayer snake game. 2 in which I will guide you to create your own 2D Flappy bird like game. So the code used. 0f; float key = Input. I have just started using Unity and I decided to make a 2D asteroids clone, and so far I have the rotation and movement down but I can't seem to figure out how to make the ship save its velocity (so you continue moving until you give an equal force in the opposite direction) This is what I have so far. Otherwise, leave a comment here and I'll get back to you as soon as possible, but Unity Answers will give you a quicker response time and is a useful resource; Know Your Skill Level. We're going to cover adding collider and rigidbody components to your game objects, how to detect. In this tutorial I'm going to introduce Unity 3D's built-in collision system. To move the player, I'm doing this right now: rigidbody2D. Animator Controller, rigidbody2D. The units are often thought of as metres but could be millimetres or light years. velocity wouldn't work on my controlled character on my old school adventure game engine. unityの2Dで画像を移動させながら画像を左右反転したいのですができないです。 アニメーションを設定しているのですがそれが原因だったりするのでしょうか?. Well I don’t see any groundcheck assigned (it’s says none in unity) and i don’t see any transform who could be the groundcheck in your scene and in the hierarchy. My idea is that I can use rigidbody2D. The main issue with the collisions in the last chapter was with the code. 前章ではタイトルを付け、ゲームの「開始」と「終了」を明確にしました。 次は、ゲームを面白くする要素として「hp(ヒットポイント)」と「弾の攻撃力」そして「エネミーがダメージを受けた時のアニメーション」「プレイヤーの無敵アニメーション」を実装します。. zero is setting the rate of movement to 0 in all The RigidBody2D component will make our GameObject (the Fish in this instance) interact with the. velocity then subtract it from my jump force. 1 patch 1): If you set the RigidBody2D. Because we are using Unity 5 physics system, we want to use FixedUpdate function. AddForce In this video we cover how to move in 8 directions in Unity2D using both transform. The main issue with the collisions in the last chapter was with the code. velocity = new Vector2(0. GetAxis("Horizontal"); transform. Unfollow Follow. This tutorial assumes that you have at least some experience with Unity and Programming, but that you need a bit of extra help. com/learn/tutorials/modules/beginner/2d/rigidbody2d A Rigidbody2D component. Our game will have a single scene where we will implement a multiplayer Space Shooter. This Tutorial is for Unity 5. In this tutorial we discuss how to point and shoot a turret towards the direction of your mouse. 【Unity】Rigidbodyのvelocityを使用して、オブジェクトをカーソルキーで移動させる。 - PlayerController. There are many different ways to move a character in a. Translate and Rigidbody (Physics movement). Correct, these settings from the Animate component of the GameObject your animation script is attached to will do this. Rigidbody2D. Objective The main objective of this blog post is to explain on how to reflect any game object when it collides. velocity vs Rigidbody2D. Unity is the ultimate game development platform. Finally I found the problem. We will now modify the values of the GameObject's position directly. I wrote how kill a character (that uses a rigidbody) and make him die like a ragdoll. This snippet is for new Unity Devs like myself who's scoured the internet for reasons why the following. I just wanna make my character be able to jump up, any help is appreciated!. The goal is to move your lightcycle in a way that traps the other player, kinda like a multiplayer snake game. velocity and warning CS0642. Unity Block Breaker ball script as of 01. zero is setting the rate of movement to 0 in all The RigidBody2D component will make our GameObject (the Fish in this instance) interact with the. The units are often thought of as metres but could be millimetres or light years. I'm building an old school 2D platformer with Unity. any tutorial link will give me good support :) thanks. x) * maxSpeed, rigidbody2D. Otherwise, leave a comment here and I'll get back to you as soon as possible, but Unity Answers will give you a quicker response time and is a useful resource; Know Your Skill Level. Uni2D is a Unity3D plugin which simplifies 2D game production. (It's nice that. かくいう自分も文句無しのUnity初心者なんですが。。。 いろいろUnityをいじっていて、「あれ?これとこれって似てるけど具体的に何が違うのかな??」ってのが多々あったので、そこをまとめてみました。 rigidbody. This snippet is for new Unity Devs like myself who's scoured the internet for reasons why the following. velocity = new Vector2( 0, jumpHeight); to GetComponent() I made rigidbody2D = GetComponent(), but then I get UnityEngine. Final Unity projects can have thousands of objects, scripts, and prefabs. rigidbody2D. Disable drag in the Inspector to stop the gradual decay of the velocity. 1:00 Adding a CircleCollider2D, Rigidbody2D. As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity for being able to split up the product in separate modules becomes bigger and bigger. As it is not a sidescoller game so we don't have to move environment and player we just have to move obstacles. Feb 23, 2014. Rigidbody2D. This is a tutorial that will teach you how to make a clone of Flappy Bird called Tappy Plane using Unity3D. Do not install them on the latest version of playmaker (1. pdf), Text File (. To move the player, I'm doing this right now: rigidbody2D. Usually double clicking on the error will take you to the line, or looking at the. Maybe the component that give Unity3D developers the most number of headaches is the Rigidbody. pdf), Text File (. Any help is appreciated!. 2D Mario Game Tutorial - Unity3D (C#) Part 2 Play Demo We will create one of the most famous game character in this tutorial: MARIO! I guess everybody knows this plumber guy's story. 좌, 우 화살표 키를 눌러서 객체를 좌우로 이동시키는 코드 예입니다. Setting velocity requires a non-kinematic rigidbody. Unity 2D Pong Game. velocity wouldn't work on my controlled character on my old school adventure game engine. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Unity:スクロールについて Unity公式のシューティングゲームの背景スクロール(Quadによるテスクチャ背景) 第06回 背景を作る 1枚の背景をループ(Wrap ModeがRepeat)させてスクロールする。. UnityとBlenderハンズオン第10章 1. If the content is not related to 2D/2. instructables. Let's see how Unity can help us to solve this problem. 0f3 Personal(2015年6月). I am starting to learn WebGL. Here is a preview of the final game: Foreword. Otherwise unstable frames-per-second can lead to stuttering motion. magnitude < 1). Everything will be explained step-by-step so everyone can understand it. 1で作成していたプロジェクトを意気揚々とインストールしたての5. Hasilnya seperti di atas bisa di jalankan di Unity dan android. However, I don’t know how to use rigidbody2D. There are many different ways to move a character in a. This Tutorial will show how to make a 2D Pong Game in the Unity Game Engine with only 38 lines of code. Unity MovePosition() not working? By ZeroRadius , February 9, 2017 in Forum This topic is 909 days old which is more than the 365 day threshold we allow for new replies. angularVelocity var vector3 …. zero is setting the rate of movement to 0 in all The RigidBody2D component will make our GameObject (the Fish in this instance) interact with the. Объекты 10см и объекты 1м по разному обрабатываются движком, поскольку Unity считает в своих единицах (1unit = 1м). Objective The main objective of this blog post is to explain on how to reflect any game object when it collides. You should use this tutorial if you're a beginner to Unity 2D game development with some C# programming experience. Otherwise, leave a comment here and I'll get back to you as soon as possible, but Unity Answers will give you a quicker response time and is a useful resource; Know Your Skill Level. Read the release notes below for details. Description. This Tutorial will show how to make a 2D Pong Game in the Unity Game Engine with only 38 lines of code. Rigidbody2D. I know I shouldn't be using Unity 5. When the velocity is applied, the rigidbody moves as driven by the physics simulation normally. 0f3 Personal(2015年6月). This blog post will be very useful to those who don't know anything about Vector3. Instantiating custom prefab groups in 2D unity game. velocity Finally, in OnCollisionEnter2D we use neither and just say: rigidbody2D. Collections; public class EnemySlime : EnemyController { #region INHERENT METHODS [FixedUpdate] /// /// Moves the slime forward during. Our two-dimensional Pong game will be inspired by the original Pong game from 1972. enabled = true; transform. Rigidbody2D ballRigidbody2D; CircleCollider2D ballCircleCollider2D; [ Header ( "水平速度" )] public ballCircleCollider2D. velocity と rigidbody. using UnityEngine; using UnityEngine. Rigidbody2D. It is an infinite runner style game, like "Fly with Me' or "DoodleJump". Construct your game in a flash with drag and drop and give it life with our exclusive auto physicalization and sprite or skeletal animation. UNity_Lab_2_new - Free download as PDF File (. Objective The main objective of this blog post is to explain on how to reflect any game object when it collides. unityの2Dで画像を移動させながら画像を左右反転したいのですができないです。 アニメーションを設定しているのですがそれが原因だったりするのでしょうか?. Tutorial: How to Make Flappy Bird in Unity3D. Unity velocity also has the speed in X, Y, and Z defining the direction. velocity = v Unity - 簡易2D地圖路徑尋找(Path finding)暴力搜尋法(Brute Force. Let's make a Tron style 2D game in Unity. Learn Video Game Development with Unity Game Engine the easy way! Prefer a Unity Book? Please show your support!. UnityとBlenderハンズオン 静岡Developers勉強会 第10章 UnityとBlenderの学び直し 2. By adding the appropriate collider component, the sprite will also respond to collisions with other sprites. In this tutorial I explain how to write a C# script that will allow you to spawn obstacles onto your scene using prefabs and instantiate. Our game will have a single scene where we will implement a multiplayer Space Shooter. By default, the Unity Input “Horizontal” axis is mapped to basic profile game controller dpad and the left analog stick on extended profile controllers. (It's nice that. Setting velocity requires a non-kinematic rigidbody. OK, I Understand. This behaviour comes entirely from Unity's physics system; very little code is required to get impressive and authentic physical behaviour and allows for "emergent" gameplay that was not explicitly coded into the game. Back In Unity Create GroundCheck object, nested under character object, place transform at character's feet Create "Ground" Layer from layer's dropdown in top-right of inspector. We use cookies for various purposes including analytics. AddForce In this video we cover how to move in 8 directions in Unity2D using both transform. That's really annoying. Audio/Scripting: An optimization was reverted while fixing (739224) and (761360. Rigidbody 2D - Official Unity TutorialUnity. velocity【横スクロールユニティちゃん2】 Unity 2D ユニティちゃん 横スクロールアクション チュートリアル Unity5. Please try again in a few minutes. velocity à la place. position 이용 public float speed = 10. You should use this tutorial if you're a beginner to Unity 2D game development with some C# programming experience. velocity not working! [SOLVED] Updated on August 28, 2016 in [A] Unity Scripting. Then in your jump script, you have to say. Contribute to mizoe/Unity_Chase2D development by creating an account on GitHub. Unityでアクションゲームを作る場合、基本的にステージに合わせてプレイヤーを移動させますよね。 プレイヤーの移動やジャンプをさせるコードは簡単に実装することができるので、スクリプトの説明を合わせて. velocity Finally, in OnCollisionEnter2D we use neither and just say: rigidbody2D. For more information about the previous main release, see the Unity 5. velocity = new Vector2( 0, jumpHeight); to GetComponent() I made rigidbody2D = GetComponent(), but then I get UnityEngine. We are simply adding a value to the position, if the player is pressing a key. AddForce, drag, angularVelocity, Rigidbody. 0f3 Personal(2015年6月). GetComponent(). Buku ini membahas pembuatan berbagai jenis game melalui langkah-langkah Add Component pada kolom inspector lalu pilih menu Physics 2D dan Rigidbody 2D pada. velocity = direction * speed; public GameObject bullet; というようにpublicで変数を宣言すると、インスペクター上にゲームオブジェクトを格納するための場所が表示されます。. x) * maxSpeed, rigidbody2D. It is an infinite runner style game, like "Fly with Me' or "DoodleJump". Lets take a look at the upcoming Unity 2D tutorial as a simple example: The player controls the bean character, which can move right or left, jump and fire at the bad guys. 0で開こうとすると、こんなウィンドウが。. unityでキャラクターをジャンプをする時に地面と判断をしたいと思っています. その中で"tag"と"layer"があるのですが,いまいち使い分けがわかりません.. Note: A velocity in Unity is units per second. using UnityEngine; using UnityEngine. Сделав объекты меньше вы сталкиваетесь с проблемой что физика считается для. Unity Rigidbody(剛体)の移動に関してまとめたいい日本語の記事が見つからなかったので書いてみる(検索に引っかかりづらいだけ? 物理は詳しくないので基本的なことだけ。. Is it possible to mix these two in Unity? I'm using. Сделав объекты меньше вы сталкиваетесь с проблемой что физика считается для. unityの2Dで画像を移動させながら画像を左右反転したいのですができないです。 アニメーションを設定しているのですがそれが原因だったりするのでしょうか?. velocity【横スクロールユニティちゃん2】 Unity 2D ユニティちゃん 横スクロールアクション チュートリアル Unity5. 0 patch 3 onwards including 5. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. Unity velocity also has the speed in X, Y, and Z defining the direction. velocity' (not typing a string there!) comes with a. Keep V-Sync on in Unity, which is the default state. We are simply adding a value to the position, if the player is pressing a key. velocity Finally, in OnCollisionEnter2D we use neither and just say: rigidbody2D. Any help is appreciated!. Unity 2D Pong Game. 1) Unity 2D support comes as a package with all the actions and tools needed. y not working gbstack 01/24/2014 0 Comments I’m really new to Unity and want to add a sprite and move it by press “left” and “right” key. velocity=velocity; } // Update is called once per frame void Update { }} Script is self explanatory you make a new velocity variable and apply that velocity to obstacle pair gameobject. It's still detecting input, I can see the axes changing in the console during testing, but the character just isn't moving. Rigidbodyを使用する際の移動には、ポイントが2点ある。 まず、物理演算を正しく反映させるために、座標の移動はUpdate()ではなくFixedUpdate()で行ったこ. hi there i have a problem with my 2d character againi fixed my previous problems but the new problem is that,that i cant make my character punchinhe walks,he jumps pretty well but i'm in some problem with punchin movement or anything like thisi made a punch animation and i made a transation to the idle and from idle to puch in the animator windowand also i made a trigger parameter. This is a tutorial that will teach you how to make a clone of Flappy Bird called Tappy Plane using Unity3D. Drew a bunch of stuff too but too lazy to scan them in for now. position 이용 public float speed = 10. How to Create a Multiplayer Game in Unity In this tutorial we are going to build a simple demo to learn how to use Unity multiplayer features. An essential part of a platform game is the ability to jump. As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity for being able to split up the product in separate modules becomes bigger and bigger. Unity MovePosition() not working? By ZeroRadius , February 9, 2017 in Forum This topic is 909 days old which is more than the 365 day threshold we allow for new replies. rigidbody2D. I think that’ll make the player move the same amount of distance every time he jumps. Make a 2D Video Game With Unity: In this Instructable, I will show you to make a really simple 2D Video game. 1) Unity 2D support comes as a package with all the actions and tools needed. Events; public class CharacterController2D : MonoBehaviour { [SerializeField] private float m_JumpForce = 400f; // Amount of force added when the player jumps. like we see in the famouse game "where is my water". 前章ではタイトルを付け、ゲームの「開始」と「終了」を明確にしました。 次は、ゲームを面白くする要素として「hp(ヒットポイント)」と「弾の攻撃力」そして「エネミーがダメージを受けた時のアニメーション」「プレイヤーの無敵アニメーション」を実装します。. I think that'll make the player move the same amount of distance every time he jumps. For some reason your suggested change could not be submitted. Объекты 10см и объекты 1м по разному обрабатываются движком, поскольку Unity считает в своих единицах (1unit = 1м). 3 public release brings you a few improvements and a large number of fixes. Correct, these settings from the Animate component of the GameObject your animation script is attached to will do this. hi there i have a problem with my 2d character againi fixed my previous problems but the new problem is that,that i cant make my character punchinhe walks,he jumps pretty well but i'm in some problem with punchin movement or anything like thisi made a punch animation and i made a transation to the idle and from idle to puch in the animator windowand also i made a trigger parameter. Rigidbody2D ballRigidbody2D; CircleCollider2D ballCircleCollider2D; [ Header ( "水平速度" )] public ballCircleCollider2D. By default, the Unity Input “Horizontal” axis is mapped to basic profile game controller dpad and the left analog stick on extended profile controllers. Let's see how Unity can help us to solve this problem. Objective The main objective of this blog post is to explain on how to reflect any game object when it collides. angularVelocity var vector3 …. Unity Block Breaker ball script as of 01. Do not install them on the latest version of playmaker (1. mitoand9 10 0 on August 26, 2016. position 이용 public float speed = 10. using UnityEngine; using System. We will use a mixture of a line renderer, mesh renderers, triggers and particles to create our effect. My idea is that I can use rigidbody2D. Just put a empty game object near the feet of the player, call him groundcheck and assigned it. The value is not usually set directly but rather by using forces. Sometimes you need to jump over barrels. 一昔前では、OpenGLや、java swing、python 3Dとかを使ってガリガリコーディングをする必要がありましたが、今ではUnityがあります。. This Tutorial will show how to make a 2D Pong Game in the Unity Game Engine with only 38 lines of code. This rigidbody component makes the object that it's attached to affected by gravity. 10:18 - Explanation of Rigidbody2D. 1 から Unity 5. velocity wouldn't work on my controlled character on my old school adventure game engine. UnityとBlenderハンズオン第10章 1. OK, I Understand. In this Tutorial we will learn how easy it is to make a game like Flappy Bird in Unity. (Tested up to latest release Unity 5. Unity Tutorial 1 - Using "Vector3. Please try again in a few minutes. impulse); what happens object start moving in diagonal fashion, given enough bounces, velocity goes alternating. Let's make an Arkanoid clone with only 37 lines of code!The original Arkanoid was released a long time ago in 1986, but is still highly addictive and thanks to its arcade style nature it's very easy to develop in Unity. This behaviour comes entirely from Unity's physics system; very little code is required to get impressive and authentic physical behaviour and allows for "emergent" gameplay that was not explicitly coded into the game. AddForce In this video we cover how to move in 8 directions in Unity2D using both transform. Unfollow Follow. The goal is to move your lightcycle in a way that traps the other player, kinda like a multiplayer snake game. any tutorial link will give me good support :) thanks. Lets take a look at the upcoming Unity 2D tutorial as a simple example: The player controls the bean character, which can move right or left, jump and fire at the bad guys. Rigidbody2D. I think that'll make the player move the same amount of distance every time he jumps. 2D Mario Game Tutorial - Unity3D (C#) Part 2 Play Demo We will create one of the most famous game character in this tutorial: MARIO! I guess everybody knows this plumber guy's story. Buku ini membahas pembuatan berbagai jenis game melalui langkah-langkah Add Component pada kolom inspector lalu pilih menu Physics 2D dan Rigidbody 2D pada. This blog post will be very useful to those who don’t know anything about Vector3. Translate and Rigidbody (Physics movement). You could also use gameObject. 0f; float key = Input. We use cookies for various purposes including analytics. I tried storing GetComponent(). 【Unity】Unity2Dの学習. using UnityEngine; using UnityEngine. Learn how to implement a Raycast in Unity 3D and how to use the Raycast information in your game. We're going to cover adding collider and rigidbody components to your game objects, how to detect. Audio/Scripting: An optimization was reverted while fixing (739224) and (761360. Объекты 10см и объекты 1м по разному обрабатываются движком, поскольку Unity считает в своих единицах (1unit = 1м). It seemed to be affecting Ben’s ball more so this time I added a larger number to the randomness just to check it was working and it seemed to move a lot more when I increased the range on random. Make a 2D Video Game With Unity: In this Instructable, I will show you to make a really simple 2D Video game. instructables. Correct, these settings from the Animate component of the GameObject your animation script is attached to will do this. Vector2(Mathf. Sign(rigidbody2D. Hasilnya seperti di atas bisa di jalankan di Unity dan android. By adding the appropriate collider component, the sprite will also respond to collisions with other sprites. Physics Objects (Rigidbodies) - Unity Official Tutorials - Duration: 5:32. 5D development, it may belong in /r/Unity3D or /r/GameDev. Then in your jump script, you have to say. Finally I found the problem. Unity 2D Tron Light-Cycles Tutorial. velocity = new Vector2(0. velocity = new Vector2( 0, jumpHeight); to GetComponent() I made rigidbody2D = GetComponent(), but then I get UnityEngine. Kedua Masukan Floor sebagai groundnya. Well I don't see any groundcheck assigned (it's says none in unity) and i don't see any transform who could be the groundcheck in your scene and in the hierarchy. 0 patch 3 onwards including 5.